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DUPLAYS sport league rules
Click on a sport below to view the rules
- American Flag Football
- Badminton
- Basketball
- Cricket (AUH) 8 person
- Cricket (DXB) 8 person
- Dodgeball
- Football 7-a-side
- Football 5-a-side (futsal) indoor
- Football 5-a-side (turf) outdoor
- Hockey
- Netball, Women's
- Netball, Mixed
- Softball
- Tennis
- Touch Rugby
- Ultimate Frisbee
- Volleyball, Beach
- Volleyball, Indoor
- Two 22 minutes halves. Running time
- Stoppage time only when teams are within 14 points of each other at 2nd half two minute warning
- No studs/cleats allowed on grass field
- You are allowed to wear shallow "turf" shoes. Regular running shoes also provide enough traction.
- 7 vs 7
- 4 downs to the midfield, 4 downs to the end zone
- 4-thousand second count
- One blitz per set of 4 downs
- One time out per half
- Dead ball on ground. Fumbles are dead
- No screen blocking (must be stationary); penalty of 10 yards from the spot of the foul
- Blocking is only allowed on punts, kickoffs, and when the QB is being rushed behind the line of scrimmage
- Once QB passes the line of scrimmage then blockers must be stationary.
- Scoring
- Touch Down = 6 points, then...
- Extra (1) point = 5 yards back
- Two-point conversion = 10 yards back
- Field goal (3 points) = 15 yards back
- 15 second count to snap the ball
- penalty of 5 yards when the ref reaches 0
- Each team consists of two players
- Every team will play once a week during a 55 to 60 minute slot
- suggested: 4 x 14 minute games against four different teams
- Games are to 11pts or up to 15 minutes (which ever comes first)
- All games are self-officiated, good sportsmanship governs all games
- Use this link for a list of the full rules for badminton
- DUPLAYS will use a sensible mixture of 'official' rules and our own to make the games good and fun
- Two 20 minute halves
- Running time
- Clock stops last 2 minutes of 2nd half only
- Rolling substitutes
- Eight team fouls = 2 free throws
- Personal (individual) fouls are not counted, but...
- Aggressive play deemed to be dangerous will result in technical foul and possible suspension from the league
- One timeout per half, does not carry over to 2nd half
- Overtime rules
- First overtime is 2 minutes, stoppage time, fouls carry over from 2nd half
- Second overtime is sudden death, clock turned off, the first team to score 1 point (foul shot or more) wins!
- If a team does not have enough players to play, and borrows extra players not registered on their team, then the undermanned team automatically forfeits.
- The game should still be played for fun, but the team without 5 registered players is given a loss.
- Exception: if the captain of the opposing team (or the whole team) agrees to let the team pick-up extra players to fill out their squad. Then the game is played and counts. The opposing team has the right to pick from extra players or agree/refuse to allow certain players from joining the undermanned team.
- Players must have registered online and played at least 2 regular season games to be eligible for playoffs
- Un-sporting behaviour is not acceptable. Dangerous or dirty play, verbal abuse, racism, and fighting are grounds for ejection from the league
- Abuse of referees will result in expulsion from league
- Cursing in the direction of a referee is an automatic technical foul
- 2nd incident = ejection from game
- Ejected players MUST leave the gym before the game will continue
- Jewellery (big rings, necklaces, bracelets, etc) needs to be removed or taped (covered) before playing
- Fielding Team
- The game is played between two teams, each of a maximum of 8 players
- No team can play with less than 6 players
- The Game
- The game consists of 1 batting and 1 bowling innings per team.
- Each innings consists of 16 overs
- The run deduction for a dismissal will be 5 runs, and other penalties (ie misconduct, uniform penalties etc) will be 5 runs or multiples of 5 runs.
- A bowler cannot bowl 2 consecutive over, each player must bowl 1 over
- The batting team bats in pairs with each pair batting for 4 overs. Batters continue batting for the entire 4 overs, whether they are dismissed or not. When a player is dismissed, 5 runs are deducted from their team's score. Batters must change ends at the completion of each over. No batter may bat more than once, except when the team is less than 8 players
- A team may not declare an innings closed, the team compiling the higher number of runs will be the winner
- Playing Equipment
- All equipment will be provided, wooden bats, insportz balls, wicket-keeping gloves and wickets
- Fielding Protection: Players may get their own suitable protective equipment when fielding. Such as: elbow and knee pads, sporting helmets, face guards, gloves and groin protector
- Scoring runs
- When both batters cross between the batting crease and the non-striker's crease and make good their ground. One run is scored (called a "physical" run).
- Bonus runs are defined as follows:
- ZONE A (FRONT NET) 0
- RUNS ZONE B (SIDE NET) 1
- RUN ZONE C (SIDE NET) 2
- RUNS ZONE D (BACK NET) 4
- RUNS ON BOUNCE ZONE D (BACK NET) 6
- RUNS ON FULL ZONE B OR C ONTO ZONE D 3 RUNS
- When a fielder causes an overthrow, physical runs will be scored when the batters cross between the batting crease and the non-striker's crease and make good their ground
- The batting team will be credited with a 2 run penalty when the umpire calls a delivery "No Ball", "Wide" or "Legside". If the batter plays a "No Ball" into a scoring zone, the zone score and the physical runs made will be added to the 2 run penalty. Any physical runs made off a "Wide" or "Legside" will be added to the 2 run penalty
- If a batter is given "Out", the batting team will lose 5 runs. All previous runs scored off that delivery will not count
- Any batter dismissed off a "No Ball" will be penalised 5 runs. The 2 run bonus for the "No Ball" is negated by the dismissal
- Bowler changing direction/style
- A bowler must advise the umpire if they intend to change their bowling style (ie. overarm to underarm, left arm to right arm or vice versa) or sides of the wicket (ie. over the wicket to around the wicket or vice versa).
- When a bowler changes direction or style, the change is to both batters unless a difference is advised.
- Dismissals
- The striking batter will retain the strike, after being dismissed. A batter can be given "Out" for any of the following dismissals:
- Bowled: If the wickets are struck by the ball, including coming from the batter's person or equipment, and at least one of the bails is completely and permanently removed. Note: The base plate of the stumps is considered to be part of the wickets
- Caught: If a ball, coming from the striker's bat or their hand(s) holding the bat, is caught before it touches the ground. The striker will be out "caught" should the ball pass from the bat onto the striker's body, or vice versa, before being caught.
- A catch may be taken off all boundary netting except a direct hit on the full to the 6 net (Zone D). A ball passing from a fielder's hand or body directly onto the 6 net, on the full, and then caught, will result in the striker being not out and the bonus runs will count. The striker will be out "caught" if a ball is hit into the side netting (Zones B or C) before passing onto the back net (Zone D) and is caught without touching the ground.
- Should a ball hit the non-striker and then be caught before touching the ground, the striker will be out
- The striker will be given out if the ball is caught after it has come from their bat or the hand(s) holding the bat and then deflected onto their protective equipment.The striker can be given "Run Out" off a No Ball, by the wicket keeper, if in the opinion of the umpire
- Basic rules are the same as 50 over cricket, modified to suit a 16 over game
-
1.a) Minimum of Four bowlers to be used.1.b) One bowler can bowl max of 3 overs and rest it depends on captain of team.1.c) There are no LB Wicket and Leg Byes.1.c) All other rules are as per international cricket rules,Minimum of Four bowlers to be used
- One bowler can bowl max of 2 overs
- There are no LB Wickets and Leg Byes
- Free Hit - similar to the rule of Twenty 20 cricket rule.It states that following a no-ball as a result of overstepping, the next ball shall be a Free Hit. For this ball,the batsman is not given out by any way in the cricket rules apart from being run-out
- Umpires can award five runs to the opposing team if the other team wastes time
- Each team has to bowl their allotted 8 overs within 40 minutes. As per this rule, a bonus of 6 runs is awarded to the batting team in case the bowling team does not begin their 8th over before 40 minutes.
- The above rule is meant to encourage teams to be efficient with time as each game should finish within 1Hr 20 Mins
- Tie Breaker - applies to matches that end in a tie. This Duplays cricket rule introduces the novelty of a bat-out to decide on the outcome of the match.
- According to this tie breaker rule, each team has to name their best bolwer and batsmen to the umpire, who face each other in 1 over. The team that scores the most runs wins.
- This rule adds to the excitement of the players and the spectators.
- Teams play 2-3 matches per night
- Matches start and end at a set time
- Winning team is team that that wins the most games (in 1 match)
- A team wins a game by eliminating (getting "out") all the players on another team
- An "out" is scored by:
- Attacking player hitting an opposing player below the head (ducking, deflections aside)
- Catching a ball thrown by your opponent (opponent is out)
- Please note that a player does not come back in when this occurs
- If a thrown ball deflects off the defender and is caught in bounds by a teammate, the defender is saved and the attacker is out
- If a thrown ball hits multiple players before contacting the ground, they are all out
- Causing an opponent to drop a held ball as a result of contact by a thrown live ball (usually occurs when a ball is being used to block a thrown ball)
- A player may block a thrown ball with a ball being held, provided the held ball is not dropped as a result of the contact with the thrown ball
- An opposing player stepping out of bounds
- Note: A ball deflecting off a held ball and striking the holder or a teammate is a dead ball (not "out)
- Players "out" signal:
- Players who are out and still in-bounds must raise their hand over their head as they are exiting the court
- Player must drop all balls and exit court directly
- Stalling:
- Players cannot hold balls for more than 5 seconds
- Referee will initiate out loud 5 second count
- Overtime rules:
- If teams are tied (number of games won) at the end of regulation, then overtime is declared
- Minimum of 3 players (at least 1 girl) per team are in
- First team to eliminate one opposing player is declared winner
- Boundaries:
- Players must remain inside the lines
- Only players previously out may collect out-of-bounds balls to pass to teammates in-bounds
- General Information
- Subs will be “rolling” players coming on to the field may not do so until the player being replaced has come off
- No match will go ahead if the numbers in one team fall below 5 people
- A team is allowed to pick 1 extra player from an opposing team or a team that isn't playing
- A game is called a forfeit if players on a team fall below 5 or if a team shows up 15mins late
- No off sides
- No head height rule
- Back-pass to the goal keeper is not allowed. Keeper can play ball with feet but cannot pick up ball.
- No restrictions regarding players entering either penalty area during open play
- Player's Equipment
- Only moulded studs, astroturf shoes or trainers are allowed to be worn on the pitch. Absolutely NO BLADES OR SCREW IN STUDS allowed.
- Wearing of shinguards is recommended. Any player who fails to wear shinguards does so at their own risk.
- Start of Play
- At the beginning of a game ball possession shall be decided by the toss of a coin
- At the start of each half and after a goal has been scored, the game will restart from the centre by the team who conceded the goal.
- Each team must be positioned in their own half of the pitch and the opposing players must be a minimum of 5 metres from the ball until play has started
- Duration of play: 24 minutes
- Fouls and Misconduct
- All offences may result in a yellow card or a red card (two yellow cards) depending on the severity of the charge and on the discretion of the referee
- Violent Conduct are considerd a serious offence and are forbidden and shall be penalised by the awarding of an indirect free kick. E.g.
- Charging/sliding tackles
- Pushing an opponent who does't have possession of ball
- A player who is sent off (red card) shall not be allowed to take any further part in the competition on that day. No substitute is allowed for a player dismissed for misconduct during the game in which the offence occurred.
- Deliberate hand balls (hand making contact with ball as opposed to ball making contact with hand) are considered an offence, free kick for the opposing team.
- The goal-keeper may not handle the ball outside the penalty area, an offence, free kick if they do.
- Showing dissent to the referee is considered a serious offence
- Free Kick
- Free kicks during the game can be direct and indirect
- When a player is taking a free kick all of the opposing players shall be at least 2m from the ball until it is in play. All free kicks given against the defending side for infringements committed in or near the penalty area shall be taken from a distance not less than 2m outside the penalty area at the nearest point to where the offence occurred.
- Penalty Kick
- A penalty kick shall be taken from the penalty mark. The game will restart with the defending keeper, whether the penalty attempt is successful or not.
Football 5-a-side (Indoor/Futsal)
- General Information
- Subs will be “rolling” players coming on to the field may not do so until the player being replaced has come off. Unlimited.
- No match will go ahead if the numbers in one team fall below 5 people
- A team is allowed to pick 1 extra player from an opposing team or a team that isn't playing
- A game is called a forfeit if players on a team fall below 4 or if a team shows up 15mins late
- No off side rule
- No head height rule
- Back-pass to the goal keeper is not allowed. Keeper can play ball with feet but cannot pick up ball.
- There are no restrictions regarding players entering either penalty area during open play
- Goalkeeper returning the ball into play
- After holding the ball the goalkeeper must immediately return the ball into play with an under-arm bowling action. It must not be thrown nor kicked if a height restriction is in operation.
- Punishment for Infringement
- An indirect free kick shall be taken by a player of the opposing team from a point 6’ (1.82 metres) outside the penalty area nearest to where the infringement occurred.
- Penalty Kick
- A penalty kick shall be taken from the penalty mark and, except for the defending goalkeeper, only the player taking the kick can enter the penalty area. Whether or not a goal is scored from the kick the player concerned must leave the penalty area immediately after taking the kick and before taking any further part in play.
- Free Kick
- When a player is taking a direct or indirect free kick all of the opposing players shall be at least 6’ (1.82 metres) from the ball until it is in play.
- Fouls and Misconduct
- All offences may result in a yellow card or a red card (two yellow cards) depending on the severity of the charge and on the discretion of the referee. A yellow card will result in a Two minute time out for the player, the team cannot introduce a substitute during there two minutes
- Violent conduct is considered a serious offence and is forbidden and shall be penalised by awarding of an indirect free kick
- Charging/sliding tackles
- Pushing an opponent who does't have possession of ball
- A player who is sent off (red card) shall not be allowed to take any further part in the competition on that day. No substitute is allowed for a player dismissed for misconduct during the game in which the offence occurred.
- Deliberate hand balls (hand making contact with ball as opposed to ball making contact with hand) are considered an offence, free kick for the opposing team.
- The goal-keeper may not handle the ball outside the penalty area, an offence, free kick if they do.
- Showing dissent to the referee is considered a serious offence
- Duration of the game
- The duration of the game shall be 24 minutes. Each team plays two games a night
- Allowance shall be made in either period for time lost through stoppages as decided by the referee
- Player's Equipment
- Footwear must be worn in accordance with the laws of the game. Only indoor football shoes or trainers will be allowed
- Wearing of shinguards is recommended. Any player who fails to wear shinguards does so at their own risk.
- General Information
- Subs will be “rolling” players coming on to the field may not do so until the player being replaced has come off. Unlimited.
- No match will go ahead if the numbers in one team fall below 5 people
- A team is allowed to pick 1 extra player from an opposing team or a team that isn't playing
- A game is called a forfeit if players on a team fall below 5 or if a team shows up 15mins late
- No off side rule
- No head height rule
- No slide tacking
- Back-pass to the goal keeper is not allowed. Keeper can play ball with feet but cannot pick up ball.
- There are no restrictions regarding players (either team) entering either goal box area.
- Goalkeeper returning the ball into play
- After holding the ball the goalkeeper must immediately return the ball into play with an under-arm bowling action.
- After released the ball MUST land on the side-half of keeper before crossing half-way line.
- Punishment for Infringement
- An indirect free kick shall be taken by a player of the opposing team from a point 6’ (1.82 metres) outside the penalty area nearest to where the infringement occurred.
- Penalty Kick
- A penalty kick shall be taken from the penalty mark and, except for the defending goalkeeper, only the player taking the kick can enter the penalty area. Whether or not a goal is scored from the kick the player concerned must leave the penalty area immediately after taking the kick and before taking any further part in play.
- Free Kick
- When a player is taking a direct or indirect free kick all of the opposing players shall be at least 6’ (1.82 metres) from the ball until it is in play.
- Fouls and Misconduct
- All offences may result in a yellow card or a red card (two yellow cards) depending on the severity of the charge and on the discretion of the referee. A yellow card will result in a Two minute time out for the player, the team cannot introduce a substitute during there two minutes
- Violent conduct is considered a serious offence and is forbidden and shall be penalised by awarding of an indirect free kick
- Charging/sliding tackles
- Pushing an opponent who does't have possession of ball
- A player who is sent off (red card) shall not be allowed to take any further part in the competition on that day. No substitute is allowed for a player dismissed for misconduct during the game in which the offence occurred.
- Deliberate hand balls (hand making contact with ball as opposed to ball making contact with hand) are considered an offence, free kick for the opposing team.
- The goal-keeper may not handle the ball outside the penalty area, an offence, free kick if they do.
- Showing dissent to the referee is considered a serious offence
- Duration of the game
- The duration of the game shall be 24 minutes. Each team plays two games a night
- Allowance shall be made in either period for time lost through stoppages as decided by the referee
- Player's Equipment
- Footwear must be worn in accordance with the laws of the game. Football boots or turf shoes are allowed but NO metal studs permitted.
- Wearing of shinguards is recommended. Any player who fails to wear shinguards does so at their own risk.
- Rules coming soon!
- Each team plays one 50-min game per night
- 4 quarters of 10 minutes each
- 1-2 minute rest time between each quarters
- Seven players maximum on the court at one time per team
- Team must field minimum five players from the original lineup or game is a forfeit
- Rolling substitutions
- Wear proper shoes with non-marking soles
- Nails must be short & rounded or taped and/or gloves can be worn
- No jewellery
- Players must have played at least 3 games with a team to take the court for a playoffs or finals game
- Exceptions may be granted but must be discussed and approved with a Duplays official at least 6 hours before the game
Netball, Mixed
- Same as women's rules [link to women's], except...
- Minimum of four women and maximum of 3 men on the court at one time
- When a team has three males on the court, only one male is permitted to play in each third
- For Example: 1 Offence: 1 male in position GS or GA, 1 Mid court: 1 male in WA or C or WD, and 1 Defence: 1 male in GD or GK
- Both feet need to be on the ground for a goal to be scored otherwise it is a free pass to the opposing team
- Games are 55 minutes of play (clock for all games starts on time)
- Batting Line-up
- The normal line-up will be 10 players
- Each team may have up to 2 extra players in their line-up for a total of 12 players
- There have to be a minimum of 3 female players per team as it is a mixed league, female players can be borrowed from other teams to achieve minimum
- The extra players may alternate with the original 10 players in the field, but the batting order must be maintained.
- The minimum of 8 players are required to start the game
- All pickup players may play any position but bat at the bottom of line-up
- Batting lineups should not have 3 men batting in a row
- All players must sign up on the league page
- Team rosters and changes should be emailed to DUPLAYS prior to the close of the 4th week
- Only players who played in a minimum of 3 regular season games are eligible to play in the playoffs
- No metal spikes of any kind are allowed on the player’s shoes
- Uniforms, ball caps, or lack thereof are left to the discretion of the individual team captain and players
- Balls & Strikes
- Each batter goes to bat with one ball and one strike
- The umpire’s counter and the scoreboard will start with one ball and one strike
- With 2 strikes against the batter, the batter is allowed one free foul ball without penalty
- The next foul ball will be an out (strike three)
- Exception: For any legally caught foul ball or foul tip, the batter will be called out
- Foul ball: if a ball is touched by anyone in foul territory, it is therefore a foul
- Strike Zone
- A strike will be called for each legally pitched ball (maximum height of 12 feet, minimum height of 6 feet) which strikes the white portion of the plate, the rear mat, or the black rim of the plate, and at which the batter does not swing
- No Collision Rule
- The no-collision rule will be strictly enforced
- Any runner who is involved in a collision will be ruled out if, in the judgment of the umpire, no attempt was made to avoid the collision
- Sliding (head first or feet first) is absolutely forbidden as it can can serious bodily damage. Players will be let off with a one time warning, second time the game will be called forfeit
- Courtesy Runner Rule
- A courtesy runner shall be allowed once per inning for any reason, only for the batter-runner that just completed their turn at bat
- The courtesy runner may be any player from the line-up or substitute list, and must enter prior to the first pitch to the next batter
- Home Run Rules
- A home run must go over the fence
- If you hit a home run excessive celebration is discouraged unless the celebration is particularly creative or well-executed (i.e. the Moonwalk would be cool to see)
- Complaining
- Remember these leagues are intended to be fun and social and some calls may not go your way
- Umpires do make mistakes too, so be kind
- Each team will need to nominate umpires as per the schedule
- If for any reason the team cannot provide umpires at the scheduled time and date, they need to notify DUPLAYS at softball@duplays.com in order for us to find a suitable replacement
- If assigned umpires fail to show up to umpire scheduled game their team automatically forfeits their next scheduled game
- Umpires must not be drinking beer during the game and cannot bring any drinks on to the field of play
Tennis
- The server shall stand behind the baseline on the court within the boundaries of the singles court when playing singles and within the doubles sideline when playing doubles
- The server shall not serve until the receiver is ready. Serves are made from the court to the opponents service box. If the server misses his target twice, he loses the point. If the ball hits the net and goes in the correct service box, another serve is granted. If the server steps on the baseline before contact is made, the serve is deemed a fault
- The receiver is deemed ready if an attempt is made to return the server's ball. The receiver can stand where he likes but must let the ball bounce in the service box. If the ball does not land in the service box, it is deemed a fault and a second serve is given. If the ball is hit by either opponent before the ball bounces, the server wins the point
- The server always calls his score first. If the server wins the first point, he gets a score of 15. The second point is called 30. The third point is called 40 and game is won when the score goes back to 0. If the score is 40-40, also known as deuce, one side must win by two points. Advantage-In means if the server wins the next point, he wins the game. Advantage-Out means the receiver has a chance to win the game on the next point.
- After the game, the opponents serve. Games equal 1. The first to win 6 games, by two, wins the set. The first to win 2 sets wins the match. If the score is 6-6, a tie-breaker is played. This is scored by one's. The first team to score 7 points winning by two wins the set. The tiebreaker continues until one side wins by two. Hence, Game-Set-Match.
- If the ball goes into the net, or outside the boundaries of the court, the player who hit that ball loses the point. If the ball hits the net during the point and goes into the opponents court, the ball is in play. A player loses the point if he touches the net, drops his racquet while hitting the ball, bounces the ball over the net, the ball touches him or his partner, or even if he deliberately tries to distract the opponent
- A ball that lands on the line is good
- If players serve out of turn or serve to the wrong person or court, the opponent gets the point or game
- Two 22-minute games (10 minute halves, with 2 minute half time) per night
- Play is 6 v 6 mixed teams (minimum of 1 female on pitch at all times)
- Six touch
- Play starts and restarts at the centre with a "tap"
- Try is scored by grounding the ball on or behind the try-line
- 1 pt is awarded for try
- 2 pts for women
- Legal touch is on any part of body, clothing or ball
- Player must claim touch by raising hand & shouting "touch"
- When touched, player in possession must place ball on ground at exact point of touch
- Touch-pass in effect; player picking up ball (dummy-half) may run but if touched changeover occurs
- All defending players must retire more than 5 metres in line with the mark of touch
- If the ball is dropped or if a player crosses the sideline before being touched, change of possession will occur
- Teams play two 20-25 minute games per night
- Running time
- No overtime, except during playoffs & finals
- Minimum of 1 women on the field at all times
- otherwise team plays a person down with 6 players
- Initiate Play
- Each point begins with both teams lining up on the front of their respective end zone line
- The defense throws ("pulls") the disc to the offense
- Scoring
- Each time the offense completes a pass in the defense's end zone, the offense scores a point
- Movement of the Disc
- The disc may be advanced in any direction by completing a pass to a teammate
- Players may not run with the disc
- The person with the disc ("thrower") has ten seconds to throw the disc
- The defender guarding the thrower ("marker") counts out the stall count
- Change of Possession
- When a pass in not completed (e.g. out of bounds, drop, block, interception), the defense immediately takes possession of the disc and becomes the offense
- Substitutions
- Players not in the game may replace players in the game after a score and during an injury timeout.
- Non-contact
- No physical contact is allowed between players
- Picks and screens are also prohibited
- A foul occurs when contact is made
- Fouls
- When a player initiates contact on another player a foul occurs
- When a foul disrupts possession, the play resumes as if the possession was retained
- If the player committing the foul disagrees with the foul call, the play is redone
- Self-Officiating
- Players are responsible for their own foul and line calls
- Players resolve their own disputes (usually with calm reasoning, or rock/paper/scissors)
- Spirit of the Game
- Ultimate stresses sportsmanship and fair play
- Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play.
- Teams play three 18 minutes per night (against 3 different teams)
- Rally point scoring
- Game winner determined based on which team has more points after 18 minutes
- 6 v 6
- minimum of 1 female on court at all times
- Tie breaker for playoffs is head to head record, then point differential
- Only registered members will be allowed to play on a team
- If you sign up as a team, you may have unlimited team members
- The Serve
- First game serve is determined by a toss
- Server must serve from behind the restraining line (end line)
- Ball may be served underhand or overhand.
- Served ball may graze the net and drop to the other side for point
- Scoring
- Rally point scoring
- Offense will score on a defense miss or out of bounds hit.
- Defense will score on an offensive miss, out of bounds hit, or serve into the net.
- Game must be won by 2 points within the timeframe (18 minutes)
- Rotation
- Team will rotate each time they win the serve
- Players shall rotate in a clockwise manner
- There shall be minimum 4 maximum 6 players on each side (minimum one 1 female)
- Playing the Game
- Teams play three 18 minutes games per night (against 3 different teams)
- Player may not hit the ball twice in succession (block is not considered a hit )
- Ball may be played off the net during a volley and on serve.
- A ball touching a boundary line is valid
- If two or more players contact the ball simultaneously, it is considered one play and the players involved may not participate in the next play
- Tie breaker for playoffs is head to head record, then point differential
- Violations
- Stepping on or over the line on a serve.
- Failure to serve the ball over the net successfully.
- Hitting the ball illegally (carrying, palming, throwing)
- Touches of the net with any part of the body while the ball is in play
- Reaching over the net, except under these conditions:
- When executing a follow-through
- When blocking a ball which is in the opponents court but is being returned ( the blocker must not contact the ball until after the opponent who is attempting to return the ball makes contact)
- Failure to serve in the correct order












